Lesson 3: Make It Your Own
Summary
In this lesson, we emphasize the importance of making the games your own. Throughout the course, we will be creating three different games – a snake game, a space game, and an action platformer called ‘The Castle of Doom’. We encourage you to customize the games to your liking.
Whether it’s changing characters, sound effects, or level design, making the games your own will not only make the process more enjoyable but also help you learn more. Even if you use entirely different assets, you can still follow along with the course, and we will show you how to quickly find and fix any minor issues that may arise.
Remember, customization is key to making the games truly yours and overcoming small challenges will make you a better game designer.
Lesson 3 Transcript
So all throughout this course, we’re going to be creating three games. We’re going to be doing lots of design discussions and programming discussions as well.
But the three games we’re going to make are going to be the snake game, the space game, and the action platform or game called The Castle of Doom.
And what I want to encourage you with here is, one, you can do this and two, take the time to make these games your own, however you want to do that, you should definitely do that. So I’m going to provide to you assets, so sprites, sounds, images, everything you’re going to need to make these games.
The first one, we’re just going to create the Sprites ourselves. It’s going to be super basic. Don’t worry if you’re not an artist. I’m not an artist, but for the latter two games, I’m going to be using Sprites that I found online and I’m going to show you exactly where I found them.
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I’m going to show you that I’m linking to the creators of all of these assets, and I want to encourage you to go follow those links. Check out art online and find your own. Make these games entirely, your own games. Change up the characters, change up the sound effects, change up the level, design everything.
Now, if you do that, you are still going to be able to follow along and everything I do will still be applicable to the game that you are making, even if it doesn’t look like mine at all. There may be a few minor issues here or there, but I’m going to show you how to find those and fix them quickly.
And the benefit that you will get from making these games your own and just customizing them to your heart’s desire is way greater than any sort of small issues that you might run into because you’re using different assets.
Even if you are using totally different assets than what I’m using, you can still ask me for help and I will do my best. We’re going to have some great support in this course, which is really awesome, and that is actually what we’re going to talk about next.
Lesson 4: Support System
Summary
We would love to hear from you! Please leave a comment below sharing your thoughts, questions, or any topics you would like us to cover in future videos. Your feedback is incredibly valuable to us and helps us create content that is most helpful to you.
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For more helpful resources about game design, visit our website: https://www.gamedesigning.org/. We have a ton of articles, guides, and courses that will help you take your game design skills to the next level.
Thank you for your support, and let’s create amazing games together!
Lesson 4 Transcript
So when you start doing anything in life, you know that you run into problems and bugs and headaches. So that’s why I’ve designed this support system to alleviate as much of that as possible. So there are three ways you’re going to be able to contact me.
The first way is on Teachable itself. On the video you’re watching, just feel free to leave a comment or question below and look through there, because there’s probably going to be other questions that have answers to what you’re going through. If you don’t see an answer to the question you have, then post one and I’ll go back to there as soon as I can.
The second way is going to be email. So you can email me at [email protected], and you can have a very descriptive description in there, and you can send attachments, including the project itself if you zip it up, and I can take a look at that and get back to you as quickly as I can on there too.
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The third way is going to be the Discord server, which you will have received a link to in the welcome email. There’s going to be a link in the first lesson on here and in this video description. So find the link, join the Game Designing Discord server, and I’m going to be on there and other students will be on there as well.
So we’re going to just have a full community where we can help each other out. If you need even more help, then I’ll be able to do a one-on-one session with you where we can share a screen and do a voice call and figure out exactly what’s going on. Because even in my years of experience, I still make mistakes.
Everyone still makes mistakes, especially when it comes to coding. That’s part of the fun, is figuring out what went wrong and getting it to work right. So we’ll make it as painless as possible. We are in this together. Just remember that.
Before we actually start coding, I just have one more word of encouragement for you, and that’s in the next video.
Lesson 5: Time To Jump In
Summary
Instructor Aaron emphasizes the importance of self-belief, especially for those who have never programmed before, as it makes the learning process smoother and more enjoyable.
He shares a powerful mental trick that he discusses in detail at the end of the course, titled “The One Trick to Succeed,” which centers around the importance of believing that you can accomplish what you set out to do. You are capable and smart, and with perseverance, you will complete the course and become designers.
The journey to creating awesome games begins now, and the first design talk will start in the next video.
Lesson 5 Transcript
Alright, this is the last video in this module. We’re going to move into the next one, and then we’re going to start talking about game designing and start working on programming as well.
I hope you’re really excited because I am, and before we do that, all I want to say is this. You can do this. You are capable and smart, and if you persevere, you will make it through this course and you will be a designer on the other side. It’s going to be awesome.
Now, I do a long discussion on this mental trick I’m going to give you at the end of this course, so feel free to skip to the end and find the video labeled The One Trick to Succeed. I just want to share it with you really quickly, upfront because I think it’s super powerful.
The one trick is this, you need to believe that you can do it.
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You’re going to be learning a lot in this course, especially if you’ve never programmed before. We’re going to take it slow, but there’s a lot to take in, and if you believe that you can do this, if you believe that you are capable of learning this, it’s going to go so much smoother and you will learn it.
Trust me, I had to learn this the hard way.
Believing in yourself is one of the best things that you can do. Believing that you can do what you’re trying to do makes it so much easier to actually get it done.
You can not believe in yourself and still accomplish it, but man, it is so much rougher to do that. Believe in yourself because I believe in you and you can do this.
We’re going to have an amazing time in this course. We’re going to make some awesome stuff and all of that begins right now. Let’s jump into the first design talk in the next video.
GameMaker Studio 2 Course – Module 1: Course Snapshot
- Lesson 1 – Getting Pumped
- Lesson 2 – Up and Running
- Lesson 3 – Make It Your Own
- Lesson 4 – Support System
- Lesson 5 – Time To Jump In
Up Next >>> Module 2: Programming & Design Basics
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