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Like film, music, and novels, one way to grow as a game designer is by immersing yourself in the respective entertainment medium.
Do you want to be a better writer?
Read a lot of books.
Are you an aspiring musician or movie director?
Don’t stop listening to music and watching films– preferably what people consider to be the best of its kind.
Becoming a better game designer is no different.
You should be playing games, both bad and good, to study what elements work and don’t work.
However, for the longest time, the big difference between video games and the other forms of entertainment mentioned above was the number of available books to help future game designers.
Things have changed now that plenty of excellent game design books are around to provide more knowledge of what it takes to create games.
We hope you find the perfect one for you as you look at our list of the 10 best video game design books (in no particular order).
Our Ranking Criteria
In addition to reader ratings and reviews, we rely on public metrics like sales to build this list (read more). Some of these data sources include:
The Top 10 Books for Game Design
The Art of Game Design: A Book of Lenses
Customer Rating: 4.8/5
The Art of Game Design is a unique book in that it emphasizes studying game design from several different perspectives.
Calling these perspectives ‘lenses’, the author covers basic game design principles that are useful for games of all genres and platforms.
The reader is then asked to consider challenging design questions (more than 100) that arise from looking at a game through a specific perspective, forcing you to think about how other people would see your game.
The book also leads you through the game design process while analyzing each step a designer must take to build their ideas.
The author, Jesse Schell, is an award-winning designer of Disney online games and once served as the chair of the International Game Developers Association.
If your’e new to game devoloment, this book is an awsome guide. It’s like, having an instructor on tap. Or a friend helping with home work. An awsome resourse at your side while learning UE4.
In other words, you can rest easy knowing that this book was written by someone who not only has plenty of game design experience but was very good at it as well.
Game Design Workshop
Customer Rating: 4.6/5
The book also comes with plenty of references to successful games along with useful illustrations that clearly present design methods and techniques.
The author, Tracy Fullerton, is a game designer who leads the Game Innovation Lab at the Interactive Media Division of the USC School of Cinematic Arts.
The Ultimate Guide to Video Game Writing and Design
Customer Rating: 4.6/5
The Ultimate Guide to Video Game Writing and Design is a must-have for any aspiring game designers who also see themselves deeply involved in the storytelling side of development.
Readers will learn the advanced techniques and knowledge needed for integrating a story into any game to craft a captivating, emotional experience.
Topics covered by the book include writing the story, game script, game bible, design document, and technical content for your game.
If anyone here is keen to take a crack at either adapting your film project to a game, or writing an original IP game, I would seriously read this book first.
The authors are Flint Dille and John Zurr, two experienced game developers who also added samples of their own work for readers to learn from.
Level Up! The Guide to Great Video Game Design
Customer Rating: 4.7/5
Level Up! is perhaps one of the best choices on this list to have as a first game design book.
The author provides plenty of attractive cartoon art that helps present his ideas in a way that’s both approachable and instructive.
Topics such as:
- mobile and console systems
- monetization
- design document creation
- and more are all covered
While Scott Rogers doesn’t have the same relevant professional experience as authors of other game design books, he nonetheless does an amazing job of taking readers through game development from start to finish.
I was looking for resources to help me on my journey of making a GTA clone in Dreams ps4. I found this book really comprehensive on the many aspects of game design. I highly recommend this to anyone interested in making games.
If you want a game design book that trades lengthy theoretical language for delightful illustrations, look no further.
Rules of Play: Game Design Fundamentals
Customer Rating: 4.5
If there’s one book you can expect to be assigned while studying in a college game design program, it’s Rules of Play.
This thick, somewhat intimidating book is one of the best sources of knowledge when it comes to concepts and methodologies for anything from board games and video games to even sports.
Similar to “The Art of Game Design”, readers will look at games through a series of perspectives such as games as a storytelling medium, site of cultural resistance, a system of emergence and information, and more.
This book is an essential read for anyone interested in design, not just games really, but anything interactive. It completely changed the way I think about design, and the process I work through when trying to come up with new ideas. This book is amazing.
The authors, Salen and Zimmerman, are both experienced game developers who have served as professors at top institutions like DePaul, MIT, and Parsons School of Design.
A Theory of Fun for Game Design
Customer Rating: 4.3/5
The complete opposite of our previous entry in terms of size, A Theory of Fun for Game Design is a small but effective game design book that challenges readers to figure out why games appeal to human beings.
Included are colorful full-page illustrations as well as a deep examination of modern video games to figure out why some are boring and others can be enjoyed for years.
This is simply and concisely brings together the psychology, math, and “fun” of games. I read this thinking it was specifically about video games, but I was pleasantly surprised it talks about all games broadly.
Raph Koster, the author of the book, is a veteran game designer who has worked on big hits like Star Wars Galaxies and Ultima Online and served as a creative executive at top companies like Disney Playdom and Sony Online.
The Gamification of Learning and Instruction Fieldbook
Customer Rating: 4.5/5
Although something of a ‘sequel’ to an earlier book, this Fieldbook is nonetheless an excellent read all on its own.
It offers a step-by-step approach to utilizing the ideas and techniques from the first Gamification book with examples, worksheets, and other tools useful for learning.
The authors of the book are Karl Kapp, a professor of Instructional Technology at Bloomsburg University, Lucas Blair, founder of serious game studio Little Bird games, and Rich Mesch, an expert with 25 years in the field of experiential and contextualized learning.
Game Feel: A Game Designer’s Guide to Virtual Sensation
Customer Rating: 4.6/5
A unique entry on this list, Game Feel attempts to give readers a look at how game designers create “feel”, the meta-sensation of a player’s involvement with a game.
Topics such as human perception, sound, the use of metaphors, and ancillary indicators are covered to help reveal their importance in crafting a captivating digital world.
There’s also a website designed to complement the book by providing playsets with tools that demonstrate the importance of virtual sensation components.
I’d say that this is a must have for any game developer. Hell, even for those who are just interested in learning more about games.
Game Feel also concludes with an interesting take on some of the possible developments of game sensation yet to be utilized by developers.
Game Programming Patterns
Customer Rating: 4.7/5
Game Programming Patterns is a book we’d obviously only recommend to aspiring game designers who want to break into the industry as a programmer.
This popular book not only motivates readers to actually complete their games but also provides insight on game loops, scripting engines, design patterns, and other technical areas.
This book was written by Robert Nystrom, a programmer with twenty years of experience.
THIS is the “programming pattern” book I’ve been looking for for ages. Yes, it says “Game” in the title, and some of the patterns are certainly more geared towards gaming, but many, if not most, of the patterns covered in the book are patterns you’ll use every day for application development.
He has shipped titles on major platforms such as DS, Gamecube, PC, Xbox, PS2, and Xbox 360.
Challenges for Game Designers
Customer Rating: 4.4/5
This fantastic book does more than cover game design techniques and methods– it addresses how to actually grow as a game designer and get better with every project.
As the title suggests, readers take on challenges that offer hands-on learning without the need for art or programming skills.
Challenges for Game Designers was written by Brenda Brathwaite, an award-winning game developer with more than 30 years of industry experience, and Ian Schreiber, a game design professor at Ohio University who has also helped program and design several published game titles.
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Meet the Author: Dustin Tyler [Updated September 22, 2023]
While initially focused on web dev, Dustin was introduced to game design by a friend after college and was immediately attracted to the combination of technical skill and creativity required to make an awesome game.
Since then, he’s utilized his web dev skills and desire to help others by creating a resource where expert game designers can share what they’ve learned with the next generation of aspiring game makers.
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