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I had no special training at all; I am completely self taught.
I don’t fit the mold of a visual arts designer or a graphic designer.
I just had a strong concept about what a game designer is.
Someone who designs projects to make people happy.
That’s a game designer’s purpose.-Toru Iwatani,
Creator of Pac-Man
When you tell someone you design games for a living one of the responses you can expect is that it sounds like fun.
Even if being a game designer is in fact one of the most rewarding jobs in the industry –
Game design is also more challenging than people realize.
Understanding All That’s Involved
From documentation and layout to gameplay and balancing, few are more involved in the game creation process than the designer.
Along the way, you’ll be responsible for making sure the core concept remains intact in every area, including:
- Level design
- Game mechanics
- Enemy design
- And more
All while making tough decisions along the way.
Fortunately, there are several video game design principles that you can use to increase your chances of success.
While different designers may have their own lists for what they believe to be the fundamentals of game design, the following are the most important three.
Build Around a Core Game Mechanic
One of the best ways to understand game design is by studying other games.
The more you study, the more you’ll realize that even the big-budget titles are built with one important gameplay mechanic in mind.
If this mechanic, which players will be performing constantly during your game, is boring or uninteresting, your design has failed.
To give you an idea, here are the core game mechanics for several games in different genres followed by the purpose of the mechanic:
- Banjo-Kazooie – Jump and attack to collect Jiggies
- Hearthstone – Draw and use cards to defeat your opponent
- Portal – Use the portal gun to solve puzzles
- Angry Birds – Catapult birds at pigs to complete the stage
As a game designer, your goal is to come up with a fun, captivating core mechanic and build a game around it.
Even if the player repeats the mechanic over and over, it remains fun because of the cool elements you introduce:
- New enemies
- Harder platforming sections
- Better abilities
Learn Game Design Principles Online
Easy To Learn But Fun To Master
Have you ever wondered why chess, a game thought to have been around since the year 500 AD, is still played today?
A more interesting question to ask would be how you think chess and Super Smash Bros. are similar?
Aside from both being competitive games with losers and winners, one thing they have in common is this: they’re accessible, yet have plenty of depth.
Both consist of simple rules that are easy to understand.
In chess, your goal is to capture the opponent’s king while in Super Smash Bros. the goal is to knock opponents off the stage.
This means that anyone can enjoy these games without the need to study a rulebook or take some kind of course beforehand, which is why they are both successes.
The key is that players who dedicate more and more time into these games can learn new playstyles and strategies.
While not every game has to follow this principle to succeed (see: Dark Souls), every game designer should ask if their game idea is easy enough for players of all kinds to pick up and enjoy.
Similarly, the game should have enough depth so that no one starts yawning after only 5 minutes of playtime.
Reward The Player
As human beings, there’s nothing that motivates us more than positive reinforcement.
It is in our nature to feel more confident and joyful upon receiving things like cheer, adoration, and praise.
That is why games should always have a way of rewarding players so that as Toru Iwatani puts it, they make people happy.
Even in the earliest games, one can see this principle at work. 1970s arcade games like Pong, Gun Fight, and Space Invaders had a scoring system that would encourage players to play again in hopes of getting a better score and/or doing better than a friend.
Without scores, there would be no bragging rights or way to know that you did better, which means less motivation to continue playing.
These days it’s possible to reward players in more ways than just score, with Metroid Prime being a great example.
From scanning enemies during a fight to exploring dangerous optional areas, players have many ways to receive rewards in the form of interesting information, new upgrades, and more.
- Cutscenes
- Hidden levels
- New abilities
- Secret boss fights
The list of ways to inspire and excite players via rewards is nearly endless.
Conclusion
There are plenty of excellent game design principles out there that will help you make games that people love and can’t help but share with friends.
Even so, we feel that the three covered here should be on the mind of every designer hoping to make craft an experience that people who try it out will be left satisfied.
But no matter what principles or rules you follow, the best thing you can do at the end of the day is to ask yourself one question: “Is my game fun?”