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Module 4: Designing vs. Programming (Lessons 4-5)

Lesson 4: Sound Engineer  Summary In this video, we're tuning into the world of sound engineers, the maestros behind all the immersive sounds and epic soundtracks...

Module 4: Designing vs. Programming (Lessons 1-3)

Lesson 1: Game Designer vs Game Programmer Summary In this video, we're breaking down the jobs of game designers and game programmers, showing you how sometimes,...

Module 3: Attack of the Snake (Lessons 11-12)

Lesson 11: Game Difficulty Summary In this video, Aaron delves into the nuanced topic of difficulty in video games, emphasizing the role of a game designer...

Module 3: Attack of the Snake (Lessons 7-9)

Lesson 7: Randomness Summary In this lesson, we explore the role of randomness in games, distinguishing between input and output randomness. The discussion emphasizes balancing randomness...

Module 3: Attack of the Snake (Lesson 6)

Creating New Food Summary In this lesson, we enhance our snake game by introducing a feature where a new piece of food appears at a random...

Module 3: Attack of the Snake (Lesson 5)

What Are Functions Summary In this video, we explore the concept of functions in GameMaker Studio, highlighting their role in simplifying complex codes into single lines...

Module 3: Attack of the Snake (Lessons 3-4)

Lesson 3: Comments Summary We take a break from the coding process to discuss the important yet often overlooked aspect of adding comments to your code....

Module 3: Attack of the Snake (Lessons 1-2)

Lesson 1: Breaking Down Snake Summary In this lesson, we break down the classic Snake game to understand what makes it tick. Learn the key elements...

Module 3: Attack of the Snake (Lesson 10)

Adding Difficulty Summary In this tutorial, we enhance the challenge in our snake game by increasing the snake's speed each time it eats food and introducing...

Module 3: Attack of the Snake (Lessons 13-14)

Lesson 13: Adding A Score Summary In this tutorial, we add a scoring system to our snake game, utilizing GameMaker's built-in score variable and learning how...

Module 2: Programming & Design Basics (Lessons 7-8)

Lesson 7: The Manual Summary In this video, Aaron highlights the importance of the GameMaker Studio manual, a resource that explains everything from functions to built-in...

Module 2: Programming & Design Basics (Lesson 6)

GameMaker Variables Summary In this tutorial, Aaron discusses the significance of variables in GameMaker and in programming languages in general. He guides you through the process...

Module 2: Programming & Design Basics (Lesson 5)

Event-Based Programming Summary In this video, Aaron explains the basics of GameMaker Studio and the fundamental concepts of 2D game development. He discusses: how the X and...

Module 2: Programming & Design Basics (Lessons 4)

Easing Into Code Summary In this tutorial, we dive into GameMaker Studio 2 and learn the basics of creating a sprite, an object, and writing our...

Module 2: Programming & Design Basics (Lesson 3)

Showcasing GameMaker Studio 2 Summary In this lesson, Aaron introduces you to GameMaker Studio, highlighting its capabilities by showcasing popular games created with it, and walking...

Module 2: Programming & Design Basics (Lessons 2)

What Is A Game Programmer? Summary Discover the intricate role of a game programmer - they are responsible for coding all elements of a game, from...

Module 2: Programming & Design Basics (Lesson 1)

What is a Game Designer? Summary Game designer wears many hats. This is especially true in a small indie team. Whether game designers are part of a...

Module 1: Course Snapshot (Lessons 3-5)

Lesson 3: Make It Your Own Summary In this lesson, we emphasize the importance of making the games your own. Throughout the course, we will be...

Module 1: Course Snapshot (Lessons 1-2)

Lesson 1: Getting Pumped Summary Welcome to this game design and programming course by Aaron Craig! If you are aspiring to be the best game designer...
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